![]() I decide, after about an hour of fiddling with bumper plates and cylinders and back seats, to start again and seek help from YouTube. The half-engine on the floor of my garage looks up at me, pathetic, broken, yearning for death. Having tried my damnedest to put together an engine without documentation or any prior knowledge, I can see why. Someone on the internet (I forget who, sorry) said that we are going to have to refer to Dark Souls as “the My Summer Car of fantasy RPGs”. It also has a very unforgiving permadeath mode by default (although this can be toggled off) and offers you no help or instructions at all. “This is not made because this is fun game, but because it is NOT.” “I am making this game because this game needs to be made,” says the developer in bright blue font on a burnt orange background. I implore you to check out the official website of the game, which may give you some insight into its general tone. But it is also a game about flipping strangers the bird, dying in pointless crashes or sitting in a sauna to remove grease while drinking from a crate of steadily warming beer. Welcome to My Summer Car, a sim which, on the face of it, is about putting together an entire car from scratch and driving it around the Finnish countryside circa 1995. I suddenly remember that I have already eaten my only packet of sausages. I slouch back into the house, into the kitchen, and open the fridge. Pieces of metal are strewn on the floor, arranged randomly around a half-assembled engine. I wobble outside and find the light in the garage. I fumble around in the dark of the house, looking for the light switches and hoping that they work. ![]() It’s pitch black outside and I am almost starving. This week, the brake lights and hubcaps of My Summer Car. Every Monday we abandon Brendan in an empty shack in the countryside with only disassembled bits and pieces of an early access game to entertain himself with. ![]()
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